02 SEP 2016 by ideonexus

 "This Is Not a..." Game

A game called “Th is Is Not a...” encourages multiple solutions and is played in a relaxed environment that encourages creativity. Students pass around an object—such as a toy telephone—and say, “This is not a....” Younger students name an object that is not a toy telephone (for example, “This is not a pencil.”). Older students continue and say, “This is not a toy telephone, it is a...,” and they gesture or mime to suggest the object that they are pretending the toy teleph...
Folksonomies: education games
Folksonomies: education games
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05 DEC 2013 by ideonexus

 Common Core Math Standards

Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem ...
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General goals for ways children should think about math in various aspects.

10 AUG 2011 by ideonexus

 Pride Turns Off a Scientific Audience

Pauling's talk was made with his usual dramatic flair. The words came out as if he had been in show business all his life. A curtain kept his model hidden until near the end of his lecture, when he proudly unveiled his latest creation. Then, with his eyes twinkling, Linus explained the specific characteristics that made his model the α-helix uniquely beautiful. This show, like all of his dazzling performances, delighted the younger students in attendance. There was no one like Linus in all t...
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Watson describes Pauling's lecture and his showmanship, which quietly infuriates his audience.